Bedrock · monster
Guardian
Guardian is a hostile mob to plan around in Bedrock. Explore 3 distinct item outputs and the conditions needed to obtain them.
30 HP
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Get drops
3 distinct item outputs. Selection share is an entry’s weight within its pool, once its conditions pass. A selected entry can still give zero items; rolls, conditions and Looting affect the result.
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| Prismarine Shard | 1/1 | 0–2 | looting enchant 0–1 |
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| Raw Cod | 2/5 | 1 | looting enchant 0–1 |
| Prismarine Crystals | 2/5 | 1 | looting enchant 0–1 |
| unknown (empty) | 1/5 | 1 | — |
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| loot tables/gameplay/fishing/fish (loot_table) | 1/1 | 1 | — |
Find Guardian
These biomes satisfy a complete biome filter. A spawn also needs the rule’s light, difficulty, surface, population and runtime conditions.
Some biome matches depend on conditions that can only be checked in the world, so they are not listed as reliable destinations.
Spawn condition 1
Underwater
Other mobs and interactions
Behavior filters refer to these entity families. Range, visibility, state and competing behavior priorities can change when the interaction happens.
Technical entity reference
- ID
- minecraft:guardian
- Spawn egg enabled
- Yes
- Summonable
- Yes
- Attack component damage
- 5
- Movement component
- 0.12
- Collision box
- 0.85 × 0.85
Behavior components
guardian attack · look at player · move towards home restriction · nearest attackable target · random look around · random swim