Bedrock trade planner

Leatherworker trades

The Leatherworker is a villager profession in Minecraft with 5 ranks and 12 possible trades. Available items include emerald, leather leggings, leather chestplate, leather helmet, leather boots, and leather horse armor and more.

Open inventory and XP calculator

Your inventory → your next trade

Plan a trade

Choose an offer you can see, enter what you have, and use the price shown in your world. Each result spends inventory on this offer only.

Output variants and quantities

Change the price and stock to match your villager. Enchanted-book prices must be entered. Ranges show two price scenarios, not a probability.

Trade explorer

Prices can move with demand and discounts. Match the offer to your villager before gathering supplies.

Showing all 12 offers

novice · tier 116 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

10 per 64 inputs · 16 emeralds per full stock

Full stock needs 96 Leather.

Level from rank start

5 uses to the next rank · 30 Leather

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
16
Villager XP
2
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

10 uses to the next rank · 30 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

10 uses to the next rank · 70 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

apprentice · tier 212 trades / stock

You give

Flint×26

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

2 per 64 inputs · 12 emeralds per full stock

Full stock needs 312 Flint.

Level from rank start

6 uses to the next rank · 156 Flint

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
10
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Tool Smith, Weapon Smith
apprentice · tier 212 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

12 uses to the next rank · 60 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
5
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

apprentice · tier 212 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

12 uses to the next rank · 48 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
5
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

journeyman · tier 312 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

7 per 64 inputs · 12 emeralds per full stock

Full stock needs 108 Rabbit Hide.

Level from rank start

4 uses to the next rank · 36 Rabbit Hide

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
20
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

journeyman · tier 312 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer · Output variant or enchantment varies

Level from rank start

8 uses to the next rank · 56 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
10
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

expert · tier 412 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

16 per 64 inputs · 12 emeralds per full stock

Full stock needs 48 Turtle Scute.

Level from rank start

4 uses to the next rank · 16 Turtle Scute

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
30
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Cleric
expert · tier 412 trades / stock

You give

Yield, leveling, and offer rules

Guaranteed offer · Output variant or enchantment varies

Level from rank start

7 uses to the next rank · 42 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
15
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

master · tier 512 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Max uses
12
Villager XP
30
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Variant is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

master · tier 512 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate

Max uses
12
Villager XP
30
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Make the plan work in your village

  1. Give the villager access to its profession's workstation, then inspect its actual offers and prices.
  2. Use an available trade to gain villager XP. A later-rank selected offer requires reaching that rank before you can use it; budget the leveling materials as well as the purchase price.
  3. When an offer sells out, let the villager return to its job site. Check the replenished stock and price before running the next batch.

Job sites, XP unlocks, and restocking: Minecraft's Bedrock trading rules. Selection percentages apply when a rank unlocks its offers.

Rank unlocks

  1. Novice 0 XP
  2. Apprentice 10 XP
  3. Journeyman 70 XP
  4. Expert 150 XP
  5. Master 250 XP