Bedrock trade planner

Tool Smith trades

The Tool Smith is a villager profession in Minecraft with 5 ranks and 16 possible trades. Available items include emerald, stone axe, stone shovel, stone pickaxe, stone hoe, and bell and more.

Open inventory and XP calculator

Your inventory → your next trade

Plan a trade

Choose an offer you can see, enter what you have, and use the price shown in your world. Each result spends inventory on this offer only.

Output variants and quantities

Change the price and stock to match your villager. Enchanted-book prices must be entered. Ranges show two price scenarios, not a probability.

Trade explorer

Prices can move with demand and discounts. Match the offer to your villager before gathering supplies.

Showing all 16 offers

novice · tier 116 trades / stock

You give

Coal×15

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

4 per 64 inputs · 16 emeralds per full stock

Full stock needs 240 Coal.

Level from rank start

5 uses to the next rank · 75 Coal

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
16
Villager XP
2
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate

Level from rank start

10 uses to the next rank · 10 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate

Level from rank start

10 uses to the next rank · 10 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate

Level from rank start

10 uses to the next rank · 10 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

novice · tier 112 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate

Level from rank start

10 uses to the next rank · 10 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
1
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

apprentice · tier 212 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

16 per 64 inputs · 12 emeralds per full stock

Full stock needs 48 Iron Ingot.

Level from rank start

6 uses to the next rank · 24 Iron Ingot

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
10
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Armorer, Weapon Smith
apprentice · tier 212 trades / stock

You give

You get

Bell×1
Yield, leveling, and offer rules

Guaranteed offer

Level from rank start

12 uses to the next rank · 432 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
5
Player XP
Rewarded
Demand factor
0.2 / 0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Armorer, Weapon Smith
journeyman · tier 312 trades / stock

You give

Flint×30

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

2 per 64 inputs · 12 emeralds per full stock

Full stock needs 360 Flint.

Level from rank start

4 uses to the next rank · 120 Flint

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
20
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

journeyman · tier 33 trades / stock

You give

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate · Output variant or enchantment varies

Level from rank start

8 uses to the next rank · 8 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
10
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Weapon Smith
journeyman · tier 33 trades / stock

You give

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate · Output variant or enchantment varies

Level from rank start

8 uses to the next rank · 16 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
10
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

journeyman · tier 33 trades / stock

You give

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate · Output variant or enchantment varies

Level from rank start

8 uses to the next rank · 24 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
10
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Wandering Trader
journeyman · tier 33 trades / stock

You give

You get

Yield, leveling, and offer rules

1 of 4 selected · 25% equal-selection estimate

Level from rank start

8 uses to the next rank · 32 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
10
Player XP
Rewarded
Demand factor
0.2 / 0.05

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

expert · tier 412 trades / stock

You give

You get

Yield, leveling, and offer rules

Guaranteed offer

Emerald plan

64 per 64 inputs · 12 emeralds per full stock

Full stock needs 12 Diamond.

Level from rank start

4 uses to the next rank · 4 Diamond

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
12
Villager XP
30
Player XP
Rewarded
Demand factor
0.05

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Armorer, Weapon Smith
expert · tier 43 trades / stock

You give

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

7 uses to the next rank · 84 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
15
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Alternatives: Weapon Smith
expert · tier 43 trades / stock

You give

Yield, leveling, and offer rules

1 of 2 selected · 50% equal-selection estimate · Output variant or enchantment varies

Level from rank start

7 uses to the next rank · 35 Emerald

Uses this offer's listed villager XP. Current progress may reduce the total.

Max uses
3
Villager XP
15
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The percentage estimates equal selection when the rank's offers are generated. Later-rank offers require leveling a villager to inspect; this is not a workstation reroll estimate.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

master · tier 53 trades / stock

You give

Yield, leveling, and offer rules

Guaranteed offer · Output variant or enchantment varies

Max uses
3
Villager XP
30
Player XP
Rewarded
Demand factor
0.2 / 0.05
  • Enchantment is randomized.

The demand factor controls supply-and-demand price increases. It isn't a discount rate.

Make the plan work in your village

  1. Give the villager access to its profession's workstation, then inspect its actual offers and prices.
  2. Use an available trade to gain villager XP. A later-rank selected offer requires reaching that rank before you can use it; budget the leveling materials as well as the purchase price.
  3. When an offer sells out, let the villager return to its job site. Check the replenished stock and price before running the next batch.

Job sites, XP unlocks, and restocking: Minecraft's Bedrock trading rules. Selection percentages apply when a rank unlocks its offers.

Rank unlocks

  1. Novice 0 XP
  2. Apprentice 10 XP
  3. Journeyman 70 XP
  4. Expert 150 XP
  5. Master 250 XP