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Bedrock · monster

Stray

Stray is a hostile mob to plan around in Bedrock. Explore 2 distinct item outputs and the conditions needed to obtain them.

20 HP

Stray model3D studio
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Get drops

2 distinct item outputs. Selection share is an entry’s weight within its pool, once its conditions pass. A selected entry can still give zero items; rolls, conditions and Looting affect the result.

No pool condition · 1 roll(s)
OutputSelection shareQuantityConditions / modifiers
Arrow1/10–2looting enchant 0–1
No pool condition · 1 roll(s)
OutputSelection shareQuantityConditions / modifiers
Bone1/10–2looting enchant 0–1
killed by player · 1 roll(s)
OutputSelection shareQuantityConditions / modifiers
Arrow1/10–1looting enchant 0–1; set potion

Find Stray

These biomes satisfy a complete biome filter. A spawn also needs the rule’s light, difficulty, surface, population and runtime conditions.

Spawn condition 1

Surface

Light: 0–7

Difficulty: easy–hard

Spawn condition 2

Surface · Underground

Light: 0–7

Difficulty: easy–hard

Other mobs and interactions

Behavior filters refer to these entity families. Range, visibility, state and competing behavior priorities can change when the interaction happens.

Go a little deeper

Technical entity reference
ID
minecraft:stray
Spawn egg enabled
Yes
Summonable
Yes
Movement component
0.25
Collision box
0.6 × 1.9

Behavior components

avoid mob type · equip item · flee sun · hurt by target · look at player · nearest attackable target · pickup items · random look around · random stroll · ranged attack