Bedrock · monster
Zombified Piglin
Zombified Piglin is a hostile mob to plan around in Bedrock. Explore 3 distinct item outputs and the conditions needed to obtain them.
20 HP
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Get drops
3 distinct item outputs. Selection share is an entry’s weight within its pool, once its conditions pass. A selected entry can still give zero items; rolls, conditions and Looting affect the result.
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| Rotten Flesh | 1/1 | 0–1 | looting enchant 0–1 |
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| Gold Nugget | 1/1 | 0–1 | looting enchant 0–1 |
| Output | Selection share | Quantity | Conditions / modifiers |
|---|---|---|---|
| Gold Ingot | 1/1 | 1 | — |
Find Zombified Piglin
These biomes satisfy a complete biome filter. A spawn also needs the rule’s light, difficulty, surface, population and runtime conditions.
Spawn condition 1
Underground
Light: 0–11
Difficulty: easy–hard
Spawn condition 2
Underground
Light: 0–11
Difficulty: easy–hard
Go a little deeper
Use Turtle Eggs to Lure Zombies in Minecraft Bedrock
A turtle egg gives nearby zombies a target. Check the 10-block search range, competing goals and simulation requirements before building a trap.
Version historyMinecraft Bedrock v1.21.110.2: Copper Golem & Tier
Copper golem mob with oxidation mechanics. Full copper tool/armor tier, shelf blocks, happy ghast camera flight, and mob equipment hierarchy rewrite.
Version historyMinecraft Bedrock v1.21.130.3: Nautilus, Spears, Camels
Stable release adding nautilus and zombie nautilus entities, 7 spear weapon tiers with piercing mechanics, parched desert mob, and hostile camel husk mount.
Version historyMinecraft Bedrock v1.26.20.4: Collision Boxes & Knockback
Stable release with explicit collision boxes for baby mobs, new knockback rule components, pushable component split, and a full villager trade schema rewrite.
Technical entity reference
- ID
- minecraft:zombie_pigman
- Spawn egg enabled
- Yes
- Summonable
- Yes
- Attack component damage
- 5
- Movement component
- 0.23
- Collision box
- 0.6 × 1.9
Behavior components
equip item · hurt by target · look at player · melee box attack · mount pathing · pickup items · random look around · random stroll · stomp turtle egg · use kinetic weapon