Minecraft Bedrock v1.26.10.4: Craftable Name Tags, Sound Variants, and Baby Mob Models

| v1.26.10.4 | Changes from v1.26.0.2

125 entity files changed. 31 new baby mob models. 30 new recipes. The “Drop 1 of 2026” experiment toggle is gone, replaced by stable content. This is the update where Mojang’s baby mob overhaul landed for real.

Golden Dandelion

The headline new item. Crafted from a dandelion surrounded by 8 gold nuggets, the golden dandelion pauses and resets baby mob growth timers. Every breedable entity gained pause_growth_items and reset_growth_items fields pointing to it. That’s 34 entities total, from axolotl to wolf. Feed one to a baby mob and it stays small. New particle effects (pause_mob_growth and reset_mob_growth) provide visual feedback.

The wandering trader sells them for 2 emeralds. You can also make suspicious stew from them and craft yellow dye.

Craftable Name Tags

Name tags are no longer loot-only. Paper plus a metal nugget on a crafting table. The old name tag entries were removed from ancient city and woodland mansion loot tables, and the librarian no longer sells them for 20 emeralds. The wandering trader picked up a new 1-emerald name tag trade instead.

The librarian’s old name tag slot was replaced with candle trades. Red and yellow candles, 3 emeralds each.

Sound Variants

Five entities gained a new minecraft:sound_variant property that randomizes on spawn:

  • Cat: default, royal
  • Chicken: default, picky
  • Cow: default, moody
  • Pig: default, big, mini
  • Wolf: default, big, cute, grumpy, mad, puglin, sad

Wolves got the most variety at 7 options. Selected via a randomize_sound_variant event at spawn, equal weights across all variants.

Dedicated Baby Models

31 new geometry files for baby mobs. Previously, babies just scaled the adult model down. Now each gets purpose-built geometry: baby_wolf.geo.json, baby_cat.geo.json, baby_zombie.geo.json, and so on. Baby armor pieces (boots, chestplate, helmet, leggings) got their own models too. The snifflet (baby sniffer) got a dedicated model file.

The Pushable Component Split

minecraft:pushable with its is_pushable and is_pushable_by_piston booleans split into two components: minecraft:pushable_by_entity and minecraft:pushable_by_block. This hit 34 entities. For most, both components are present as empty objects (equivalent to the old true/true). The happy ghast when docked loses pushable_by_entity but keeps pushable_by_block. That’s the point of the split: granular control that wasn’t possible with a single component.

Melee Box Attack

Around 22 entities switched from minecraft:behavior.melee_attack to minecraft:behavior.melee_box_attack. Same parameters (track_target, can_spread_on_fire), new component name. Likely a hitbox-based attack calculation replacing the old distance check. Affects iron golem, zombie, creaking, and most other melee mobs.

Structural Cleanup

The bulk of the 47,000 deleted lines is formatting normalization. Entity files were alphabetically sorted, arrays condensed to single lines where short, trailing whitespace cleaned up, and fire_immune: true converted to fire_immune: {} (object form). Many entities had components lifted above component_groups for consistent ordering. Format versions bumped to 1.26.0 or 1.26.10 depending on whether the entity uses new components.

Stonecutter Expansion

26 new stonecutter recipes. Stone can now be cut to cobblestone and its derivatives. Deepslate cuts directly to cobbled deepslate, polished deepslate, deepslate brick, and deepslate tile variants. Previously these required intermediate crafting steps.

Experiment Toggles

The “Drop 1 of 2026” toggle is gone. Its content (baby mob models, golden dandelion, growth control) moved to stable. Two new experiments appeared: “Furnace Recipe Book” and “Experimental Voxel Shape Features.” Subtitle strings for spears, shelves, copper golems, and nautilus mobs hint at what’s next.