← All Entities
Behaviors
Skeleton exhibits 10 behaviors, including avoid mob type, equip item, flee sun, hurt by target, look at player, nearest attackable target, pickup items, random look around, random stroll, and ranged attack.
avoid_mob_type equip_item flee_sun hurt_by_target look_at_player nearest_attackable_target pickup_items random_look_around random_stroll ranged_attack
Relationships
Skeleton avoids wolf and actively targets player, irongolem, and baby_turtle.
Avoids
- wolf
Targets
- player
- irongolem
- baby_turtle
Variants
become_straygot_out_of_powder_snow_environment_sensorin_powder_snow
Loot Drops
When defeated, Skeleton can drop arrow and bone.
1 roll
| Item | Chance | Quantity | Modifiers |
|---|---|---|---|
| arrow | 100% | 0–2 +0–1 | |
1 roll
| Item | Chance | Quantity | Modifiers |
|---|---|---|---|
| bone | 100% | 0–2 +0–1 | |
Spawn Info
Skeleton spawns surface and underground in the world in biomes tagged "monster", "desert", "frozen", "mangrove_swamp", and "soulsand_valley" at light levels 0–7. It has 2 spawn conditions across different biome configurations.
Spawnable Yes
Summonable Yes
XP Reward 5+
SurfaceUnderground easy–hard
weight 80
Light level: 0–7
Biomes: monster, desert, frozen, mangrove_swamp, soulsand_valley
SurfaceUnderground easy–hard
weight 40
Light level: 0–7
Biomes: monster, desert