← All entities

Bedrock · monster

Drowned

Drowned is a hostile mob to plan around in Bedrock. Explore 2 distinct item outputs and the conditions needed to obtain them.

20 HP

Get drops

2 distinct item outputs. Selection share is an entry’s weight within its pool, once its conditions pass. A selected entry can still give zero items; rolls, conditions and Looting affect the result.

No pool condition · 1 roll(s)
OutputSelection shareQuantityConditions / modifiers
Rotten Flesh1/10–2looting enchant 0–1
killed by player or pets + random chance with looting · 1 roll(s)
OutputSelection shareQuantityConditions / modifiers
Copper Ingot5/51—

Find Drowned

These biomes satisfy a complete biome filter. A spawn also needs the rule’s light, difficulty, surface, population and runtime conditions.

Spawn condition 1

Surface · Underwater

Light: 0–7

Difficulty: easy–hard

Spawn condition 2

Surface · Underwater

Light: 0–7

Difficulty: easy–hard

Spawn condition 3

Surface · Underwater

Light: 0–7

Difficulty: easy–hard

Spawn condition 4

Underground · Underwater

Light: 0–7

Difficulty: easy–hard

Other mobs and interactions

Behavior filters refer to these entity families. Range, visibility, state and competing behavior priorities can change when the interaction happens.

Go a little deeper

Technical entity reference
ID
minecraft:drowned
Spawn egg enabled
Yes
Summonable
Yes
Movement component
0.23
Collision box
0.6 × 1.9

Behavior components

equip item · flee sun · hurt by target · look at player · nearest attackable target · pickup items · random look around · random stroll · stomp turtle egg